DON'T SAVE SAM

An interactive retro-styled narrative video game by Mikaela Toone

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“Don’t Save Sam” is a game created in the text-based Twine engine about an IT worker tasked with redacting the details of a man’s death. 

Choices have consequences and the player can reckon with their actions in the game’s multiple endings.

Note: This video game is designed to be played on desktop and not on mobile devices.

CLICK HERE to play. 

Mikaela Toone is a writer and narrative designer based in Montreal. Her work has appeared in The-Ex Puritan, This Magazine, and she is a former intern at Maisonneuve Magazine. Mikaela aspires to create video games that deliver narrative in a unique way!

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